Research

Papers
SIGGRAPH Presentations
Posters and Demos

Papers

 
  A. Feng, E. Suma Rosenberg, A. Shapiro; Just-in-time, viable, 3D avatars from scans, 30th Conference on Computer Animation and Social Agents, Soeul, South Korea, May, 2017
 
 
  S. Narang; A. Best; A. Feng, S.H. Kang, D. Manocha, A. Shapiro; Motion Recognition on Self and Others on Realistic 3D Avatars , 30th Conference on Computer Animation and Social Agents, Soeul, South Korea, May, 2017
 
 
  S. Narang; A. Best; T. Randhavane; A. Shapiro; D. Manocha, PedVR: Simulating Natural Interactions between a Real User and Virtual Crowds, 22nd ACM Symposium on Virtual Reality Software and Technology (VRST), Munich, Germany, November, 2016 (paper, project)
 
 
  G. Lucas, E. Szablowski, J. Gratch, A. Feng, T. Huang, J. Boberg, A. Shapiro, The effect of operating a doppleganger in a 3D simulation, ACM SIGGRAPH Conference on Motion in Games, San Francisco, CA, October, 2016 (paper) Best Presentation award!
 
 
  S.H. Kang, A. Feng, M. Seymour, A. Shapiro, Study comparing video-based characters and 3D based characters on mobile
devices for chat
, ACM SIGGRAPH Conference on Motion in Games, San Francisco, CA, October, 2016 (paper)
 
 
  M. Chollet, N. Chandrashekhar, A. Shapiro, S. Scherer, L.P. MorencyManipulating the Perception of Virtual Audiences using Crowdsourced Behaviors, 16th International Conference on Intelligent Virtual Agents, Los Angeles, CA, September, 2016 (paper)
 
 
  D. Casas, A. Feng, O. Alexander, G. Fyffe, R. Ichikari, P. Debevec, H. Li, K. Olszewaki, E. Suma, D. Casas, A. Shapiro, Photorealistic Blendshape Modeling from RGB-D Sensors, 29th Conference on Computer Animation and Social Agents, Geneva, Switzerland, May 23rd-25th, 2016 (paper, video)
 
 
  A. Feng, D. Casas, A. Shapiro, Avatar Reshaping and Automatic Rigging Using a Deformable Model, ACM SIGGRAPH Conference on Motion in Games, Paris, France, November 16th-18th, 2015 (paper, video, software)
 
 
  M. Papefthymiou, A. Feng, A. A. Shapiro, G. Papagiannakis, A fast and robust pipeline for populating mobile AR scenes with gamified virtual characters, SIGGRAPH Asia Symposium on Mobile Graphics and Interactive Applications, Kobe, Japan, November 2-5, 2015
 
 
  S.H Kang, A. Feng, A. Leuski, D. Casas, A. Shapiro, Effect of an Animated Virtual Character on Mobile Chat Interactions, Proceedings of th 3rd International Conference on Human-Agent Interaction, Daegu, Korea, October 21-24, 2015 (video, paper, bibtex)
 
 
  A. Feng, A. Leuski, S. Marsella, D. Casas, S.H Kang, A. Shapiro, A Platform for Building Mobile Virtual Humans, Proceedings of th 15th International Conference on Intelligent Virtual Agents, Delft, Netherlands, August 26-28, 2015 (paper, bibtex, software)
 
  A. Feng, G. Lucas, S. Marsella, E. Suma, C.C. Chiu, D. Casas, A. Shapiro, Acting the Part: The Role of Gesture in Avatar Identity, ACM SIGGRAPH Conference on Motion in Games, Los Angeles, CA, November 6-8, 2014 (paper, video)
 
  E. Miguel, A. Feng, A. Shapiro, Towards Cloth-Manipulating Characters, The 27th Conference on Computer Animation and Social Agents, Houston, TX, May 26-28 (paper, video)
 
  A. Shapiro, A. W. Feng, R. Wang, G. Medioni, H. Li, M. Bolas, E. Suma, Rapid Avatar Capture Using Commodity Sensors, The 27th Conference on Computer Animation and Social Agents, Houston, TX, May 26-28 (paper, video)
 
  A. W. Feng, Y. Huang, Y. Xu, A. Shapiro, Fast, Automatic Character Animation Pipelines, Journal of Visualisation & Computer Animation (paper preprint, bibtex)
 
  Y. Xu, A. W. Feng, S. Marsella, A. Shapiro, A Practical And Configurable Lip Sync Method for Games, ACM SIGGRAPH Conference on Motion in Games, Dublin, Ireland, November 2013 (paper, video, bibtex)
 
  L. Batrinca, G. Stratou, A. Shapiro, L.P. Morency, S. Scherer, Cicero-towards a multimodal virtual audience platform for public speaking training, 13th International Conference on Intelligent Virtual Agents, Edinburgh, UK, August 2013 (paper, bibtex)
 
  A. Hartholt, D. Traum, S. Marsella, A. Shapiro, G. Stratou, A. Leuski, L.P. Morency, J. Gratch, All Together Now: Introducing the Virtual Human Toolkit, 13th International Conference on Intelligent Virtual Agents, Edinburgh, UK, August 2013 (paper, bibtex)
 
 
  S. Marsella, A. Shapiro, A. W. Feng, Y. Xu, M. Lhommet, S. Scherer,Towards Higher Quality Character Performance in Previz, Digital Production Symposium, Anaheim, CA July 2013 (paper, bibtex)
 
  S. Marsella, Y. Xu, A. W. Feng, M. Lhommet, S. Scherer, A. Shapiro, Virtual Character Performance from Speech, Symposium on Computer Animation, Anaheim, CA July 2013 (paper, video, bibtex)
 
  A. Shapiro, A. W. Feng, The Case for Physics Visualization in an Animator’s Toolset, 8th International Conference on Computer Graphics Theory and Applications, Barcelona, Spain, February, 2013 (pdf, bibtex)
 
  A. Feng, Y. Huang, Y. Xu, A. Shapiro, Automating the Transfer of a Generic Set of Behaviors Onto a Virtual Character, The Fifth international conference on Motion in Games, Rennes, France, November, 2012 (pdf, video, bibtex) Best Paper award!
 
  A. Feng, Y. Huang, M. Kallmann, A. Shapiro, An Analysis of Motion Blending Techniques, The Fifth international conference on Motion in Games, Rennes, France, November, 2012 (pdf, video1, video2, bibtex)
 
  A. Feng, Y. Xu, A. Shapiro, An Example-Based Motion Synthesis Technique for Locomotion and Object Manipulation, Symposium of Interactive 3D Graphics and Games, Costa Mesa, CA, March 2012 (pdf, video, bibtex)
 
  A. Shapiro, Building a Character Animation System, Invited Talk, Motion in Games, 2011 (pdf, bibtex)
 
  Welbergen van, H. and Xu, Yuyu and Thiebaux, M. and Feng, WW and Fu, J. and Reidsma, D. and Shapiro, A., Demonstrating and Testing the BML Compliance of BML Realizers, IVA 2011, (pdf, bibtex)

SIGGRAPH Presentations

 
D. Casas, O. Alexander, A. Feng, G. Fyffe, R. Ichikari, P. Debevec, R. Wang, E. Suma, A. Shapiro. My Digital Face, SIGGRAPH 2015 Real Time Live, Los Angeles, California, August 2015
(video)
D. Casas, O. Alexander, A. Feng, G. Fyffe, R. Ichikari, P. Debevec, R. Wang, E. Suma, A. Shapiro. Blendshapes from Commodity RGB-D Sensors, SIGGRAPH 2015 Talks, Los Angeles, California, August 2015
(paper, video)
 
A. Shapiro, A. Feng, W. Ruizhe, H. Li, M. Bolas, G. Medioni, E. Suma, Make Me An Avatar, SIGGRAPH 2014 Real Time Live, Vancouver Canada, August 2014
 
A. Feng, A. Shapiro, W. Ruizhe, H. Li, M. Bolas, G. Medioni, E. Suma, Rapid Avatar Capture and Simulation Using Commodity Depth Sensors, SIGGRAPH 2014 Talk, Vancouver, Canada, August 2014
(pdf)

Refereed Posters & Demos

  G. Lucas, E. Szablowski, J. Gratch, A. Feng, T. Huang, J. Boberg, and A. Shapiro, Do Avatars that Look Like their Users Improve Performance in a Simulation?, IVA 2016, Los Angeles, CA, September, 2016
 
  R. Artstein, A. Gainer, K. Georgila, A. Leuski, A. Shapiro, D. Traum, New Dimensions in Testimony Demonstration, NAACL 2016, San Diego, CA, June 2016
 
  S.h. Kang, A. Feng, A. Leuski, D. Casas, A. Shapiro, Smart Mobile Virtual Humans: “Chat with me!”, IVA 2015, Delft, Netherlands, August 2015
 
  D. Casas, O. Alexander, G. Fyffe, R. Ichikari, R. Wang, P. Debevec, E. Suma, A. ShapiroRapid Photorealistic Blendshapes from Commodity RGB-D Sensors, I3D 2015, San Francisco, California, March 2015 Best Poster Award! paper
 
  A. Shapiro, A. Feng, R. Wang, G. Medioni, E. Suma, Automatic Acquisition and Animation of Virtual Avatars, IEEE VR 2014, Minnesota, March 2014 Honorable Mention award!
 
  A. Leuski, A. Shapiro, R. Gowrisankar, Y. Xu, T. Richmond, A. Feng, Mobile Personal Healthcare Mediated by Virtual Humans, Proceedings of the companion publication of the 19th international conference on Intelligent User Interfaces, Haifa, Israel, February 2014 paper, bibtex
 
  E. Miguel, A. Feng, Y. Xu, A. Shapiro, Towards Cloth-Manipulating Characters, ACM SIGGRAPH Conference on Motion in Games, Dublin, Ireland, November 2013
 
  Y. Xu, A. Feng, A. Shapiro, A Simple Method for High Quality Lip Syncing, Symposium of Interactive 3D Graphics and Games 2013, Orlando, Florida, March, 2013