Our team has won the Best Presentation award at the ACM SIGGRAPH Conference on Motion in Games in San Francisco for our paper:
“The effect of operating a doppleganger in a 3D simulation”
G. Lucas, E. Szablowski, J. Gratch, A. Feng, T. Huang, J. Boberg, A. Shapiro
We scanned 100 people, and put half of them into a maze game to see if operating their own doppleganger changed their behavior in the game. Short answer = no, but they were more engaged because they were playing ‘themselves’.